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Twenty/20 Cup
Updated: Wednesday, March 1, 2017 21:17   


i) The Competition shall be called the Twenty/20 Cup and played under Laws of Cricket (2000 Code. Second Edition 2003) and The All Rounder Cricket Bradford Premier League rules as provided below.

All players must be registered by their clubs to play in competitions under the jurisdiction of The All Rounder Cricket Bradford Premier League . No player may play for more than one team.

The fielding circles as used in The All Rounder Cricket Bradford Premier League, Priestley Cup, Jack Hampshire Cup, & Priestley Shield Competitions shall be marked on the ground.
Sight screens shall be white, exception will be made in matches under floodlights.

Each club will use its own standard red, pink or orange ball and ‘spares’, not necessarily new, but of acceptable quality and approved by the Match Umpires. A white or pink ball will be used in floodlit matches.

The use of coloured clothing is encouraged but is not compulsory. The league rules on clothing advertising shall apply (i.e. sensible squad  numbers  1 – 12 etc  may be used on the back of shirts only.)

Clubs may adopt tha name of a sponsor for this competition only or may add a team name such as Eagles etc to their title. Such names must be notified to the competition organiser by May 1, each year. Clubs will not be allowed to use more than one sponsor's name in a season.

For all matches each team will pay for one umpire.
Fee –
Matches played - £20each. Matches – no play £10each.

ALL match dates will be set by the league. Start times will be set by the league but clubs may request a change, if their opponents agree, for Sunday matches only. Admission charges are not compulsory. The home club shall retain all proceeds from any raffle undertaken.

Captains shall toss for choice of innings and exchange team cards in the presence of the Umpires not later than ten minutes before the scheduled start time

One innings per side limited to a maximum of 20 overs. (Reduced over matches are permissible in a ratio of 16,12, 8 & 5 overs providing both sides are agreeable.) If the team batting first is dismissed in less than 20 overs, the team batting second shall be entitled to bat for 20 overs.

If, in the first innings, after 1hr 15 mins, 20 overs have not been completed the side batting second will only receive the same number of overs in their innings.
If, in the opinion of the Umpires, a batsman is guilty of wasting time, for each occasion this occurs 5 penalty runs shall be awarded against the batting side and playing time extended. 

There will be a 10 minute interval between innings.     

Where weather delays the start or intervenes during play, overs shall be deducted at the rate of one over per 3 minutes (or part thereof ) lost.
After any deductions, both teams must have the opportunity to bat for the same number of overs down to a minimum of 5 overs per team. Umpires and captains should do everything possible to resolve the outcome of a match by playing a viable game.

For the first six overs of each innings, only two fielders are allowed outside the “fielding circle”.
After the sixth over only five fielders are allowed outside the “fielding circle”. (For fielding restrictions In ‘reduced overs’ games – see  Appendix  1)
In the event of any infringement of these restrictions, the Umpire  shall call & signal ‘no ball’
Bowlers  - Bowlers shall only be allowed a run up of a maximum of ten yards when bowling and shall not bowl more than four overs in an innings.
Where start of play is delayed or interrupted during the first innings of a match and the total overs are reduced for both teams, no player shall bowl more than one-fifth of the total overs remaining. (see Appendix 2)
In the event of a bowler being unable to complete an over, the remaining balls shall be bowled by another bowler but will count as a full over for that bowler’s allocation.
Short Pitched Bowling – One short pitched ball will be allowed per over, but if a short pitched ball should be over head high the umpire should call “no ball. The penalty will be one run. An extra ball will be given and the free hit does not apply.
Batsmen  - ‘Timed out’ -  The incoming batsman must be in position to take guard, or for his partner to receive the next ball, within 90 seconds of the fall of the previous wicket. Failure to do this will result in the batsman being “timed out”. This rule shall be strictly applied.
The incoming batsman shall be ready to make his way to the wicket immediately a wicket falls.

Extra balls will be bowled for all no balls and wides. In the event of a front foot no ball the next ball is a free hit.
No Balls –1 run will be given for a no ball in addition to any other runs scored.
              - Front foot no ball – NEXT ball bowled is a ‘FREE HIT’

Wides – Any ball that passes down the legside without striking the bat or the batsman's person shall be called wide and incur a one run penalty plus any runs that are scored and an extra ball will be bowled.  (This is the same rule as applies in the cup competitions).    

All umpires have been instructed to apply a strict interpretation of negative bowling, particularly in the final stages of an innings

The team scoring most runs in their allotted overs shall be “the winner”.
In the first round and quarter finals, if the scores are level at the end of the match the team losing least wickets shall be declared the winner.
If scores are level and both teams have lost the same number of wickets the team scoring most runs in the first 5 overs will be declared the winner. If, at this stage, the scores remain level the team losing fewer wickets will be the winner.
If a winner has still not been determined the calculation is carried back one over at a time until a solution is reached.
Where WEATHER prevents the second batting side receiving the same number of overs as their opponents and providing 5 overs of the innings have been bowled, the scores of the two sides will be compared at the end of the last completed over prior to play ceasing. The side with the most runs at that stage are declared to be the winners.
e.g.  1st inns. -  Side A score 140 for 5 in 20 overs.
        2nd inns -  Side B 52 for 2 (after 7 overs, no further play possible )
Side A after 7 overs were 48 for 1
Team B are declared the winners.              


In the Semi Finals and final the scores are level at the end of the match the result will be determined by a “one over play off” per side.
For this “play off” each side MUST nominate prior to the toss for first innings, one bowler and three batsmen to take part.
In the event of less than 5 oversper side or ‘no play’ at all, a ‘bowl out’ will determine a result ( See Appendix 3 for ‘Bowl Out’ regulations.)

Notification of Result : The procedure is the same as per league and cup game.
To submit a result from TCS

Appendix 1
- Fielding Restrictions in reduced overs games.
Total overs                                                    Number of overs fielding
in innings                                                       restrictions apply.

5 – 6                                                                            First   2 overs
7 – 9                                                                            First     3 overs
10 – 13                                                                        First     4 overs
14 – 16                                                                        First     5 overs
17 – 20                                                                        First     6 overs

Appendix 2
  - Bowlers’Restrictions in reduced overs games
Total overs                                        Overs permitted
in innings                                           per bowler

  5  -  10                                                       2
11  -  15                                                       3
16  -  20                                                       4 

Appendix 3
- Bowl Out

Each side nominate 5 players to bowl alternatively at stumps, placed at normal pitch length (22 yards ) from single stump.
Ball to bounce before the batting crease but no more than once.
After 5 balls each, greater number of ‘hits’ determines winner.
If ‘hits’ equal after 5 each, sudden death system with 5 players from remaining members of team will come into operation.
If still equal – ‘sudden death’ system continues until result achieved

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