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T20 Cup rules

T20 Cup rules

PLAYING REGULATIONS
MCC Laws of Cricket apply except for matters provided for in these rules.

1 MATCH DURATION
20 overs per side unless weather intervenes.
2 START TIMES
All evening matches will commence at 6.30pm unless a change is agreed by the two clubs and notified to the Cricket Operations Officer Philip Radcliffe and the Umpires Appointments
Secretaries (Nigel Thornton or Neil Johnson).

3 PLAYER QUALIFICATION
3.1 No player may play for two different clubs in the competition.
3.2 Clubs will be deducted 10 points for every ineligible player they play, and their opponents will be awarded a maximum 20 points. They may also face punishment for Disrepute.
4 MATCH BALL
4.1 The fielding side shall provide a new red or pink A Grade Dukes, Readers and Oxbridge. ball, or a ball in good condition plus spares.
4.2 The umpires will determine if the ball provided is of suitable quality.
4.3 A new ball must be used for all semi-finals and finals.
5 WEATHER
5.1 The Umpires are the sole judges of whether play can take place once they are at the ground and they can reduce the length of any game before the start without there having been a delay.
5.2 They may also take into consideration an adverse weather forecast and order a shortened game down to a minimum of 5 overs per side.
5A POSTPONEMENTS & REARRANGEMENTS

Where there is no prospect of play due to rain the home club may postpone the game up to 4.30pm and must notify that decision to their opponents, the match umpires, and Cricket Operations Officer Philip Radcliffe to avoid people making unnecessary journeys.
For all matches that are postponed on the original date set out in the competition schedule or abandoned without a ball being bowled, the two clubs will be allowed one opportunity to rearrange the game. This should be on the following Thursday or Sunday. Once a new date has been set the home club must notify Cricket Operations Officer Philip Radcliffe and the Match Officials Association secretary Nigel Thornton, immediately.

If there is no play on the rearranged date the match will be deemed abandoned and the points will be allocated as set out in Rule 11.
6 STOPPAGES AND DELAY
6.1 In the first innings one over is deducted from each side’s allocation for every six minutes or part of lost.
6.2 In the second innings one over is deducted for every three minutes or part of lost, and deductions start immediately there is a delay or stoppage.
7 BATSMEN - ‘TIMED OUT’
7.1 The incoming batsman must be in position to take guard, or for his partner to receive the next ball, within 90 seconds of the fall of the previous wicket.
7.2 Failure to do this will result in the batsman being “timed out”.
7.3 This rule will be strictly applied. The incoming batsman shall be ready to make his way to the wicket immediately a wicket falls.
8 BOWLERS
8.1 Bowlers shall only be allowed a run up of a maximum of ten yards.
8.2 Bowlers shall not bowl more than four overs in an innings.
8.3 Where start of play is delayed or interrupted during the first innings of a match and the total overs are reduced for both teams, no player shall bowl more than one-fifth of the total overs remaining.

TOTAL OVERS

LIMIT PER BOWLERS

5-10

2

11-153

3

16-20

4

8.4 In the event of a bowler being unable to complete an over, the remaining balls shall be bowled by another bowler but will count as a full over for that bowler’s allocation.

9 SHORT-PITCHED BOWLING

9.1 One short-pitched ball will be allowed per over, but if a short-pitched ball should be over head high the umpire will call “no ball. The penalty will be one run. An extra ball will be bowled and a free hit applies.

10 OVER RATES
10.1 Teams are expected to be in position to bowl the first ball of the last of their 20 overs within 1 hours 10 minutes playing time.
10.2 In the event of them failing to do so, the batting side will be credited with 6 runs for every whole over that has not yet commenced. The innings will then continue, providing Ground, Weather and Light (GWL) conditions allow, until the full quota of overs is completed, or it otherwise concludes. This will apply to both innings of the match.

10.3 All penalties in this regard will be imposed immediately the ball first becomes dead after the scheduled or re-scheduled cessation time for the innings.

10.4 If the side batting second is credited with runs in this way and this consequently takes their score past their victory target then the match shall be deemed to be won by the side batting second.
10.5 Play must not continue until the Umpires and Scorers are satisfied that the score is correctly displayed on the scoreboard.
10.6 If the innings is ended before the scheduled or rescheduled cut off-time, no over rate penalty shall apply.
10.7 Whenever an innings suffers an interruption for weather (including for sun) and the number of scheduled overs for an innings is amended, the cut-off time for that innings will be adjusted accordingly. This shall be calculated at a rate of 3½ minutes per over.
10.8 All playing time lost for Law 42 matters or extraordinary circumstances (e.g. player / umpire injury) shall be added onto the innings and the cut-off time extended accordingly.
* 1 hour 10 minutes includes intervals for drinks and replacing lost balls.
Target times in delayed starts

When the start of a match is delayed by weather, the ‘target times’ will be reduced as required. Once the game has commenced and further stoppages occur the ‘target times’ will be adjusted in line with the chart below. Similarly, any game which does start on time and is then interrupted by weather, the ‘target time’ will be adjusted.

 

OVER RATE TARGETS FOR REDUCED OVERS GAMES

OVERS

TARGET

OVERS

TARGET

5

17min 30sec

13

45min 30sec

6

21min

14

49min

7

24min 30sec

15

52min 30sec

8

28min

16

56min

9

31min 30sec

17

59min 30sec

10

35min

18

63min

11

38min 30sec

19

66min 30sec

12

42min

11 RESULTS AND BONUS POINTS IN POOL MATCHES
11.1 The team scoring most runs in their allotted overs shall be “the winner”.
11.2 If the scores are level at the end of the game, the team losing the least wickets shall be declared the winner.
11.3 If scores are level and both teams have lost the same number of wickets the team scoring most runs in the first 5 overs will be declared the winner. If, at this stage, the scores remain level the team losing fewer wickets will be the winner.

11.4 If a winner has still not been determined the calculation is carried back one over at a time until a solution is reached.

Points: The winning team will receive 10 points. In addition, the teams can earn bonus points.

Batting

SCORE POINTS SCORE POINTS SCORE POINTS
50-74 1 75-99 2 100-124 3
125-149 4 150 5    

11.5 A side batting second and winning shall provisionally be awarded 5 batting points but 1 point will be deducted for each two wickets lost. However, they will gain a point at 50 runs and each 25 runs up to and including 150. A side can only obtain a maximum of 5 batting points.
 

SECOND INNINGS BATTING
WICKETS 49 or less 50-74 75-99 100-124 125
1 5 5 5 5 5
2 4 5 5 5 5
3 4 5 5 5 5
4 3 4 5 5 5
5 3 4 5 5 5
6 2 3 4 5 5
7 2 3 4 5 5
8 1 2 3 4 5
9 1 2 3 4 5

BOWLING (awarded for wicket taking)
WICKETS POINTS WICKETS POINTS WICKETS POINTS
2-3 1 4-5 2 6-7 3
8-9 4 10 5    

The maximum points to be earned is 20

12 OBTAINING RESULT BY COMPARISON OF SCORES
12.1 Where WEATHER prevents the second batting side receiving the same number of overs as their opponents and providing 5 overs of the innings have been bowled, the scores of the two sides will be compared at the end of the last completed over prior to play ceasing. The side with the most runs at that stage are declared to be the winners.
12.2 In the event of less than 5 overs per side, the match will be deemed to be abandoned with each participating team being awarded 5 points, plus any bonus points earned up to the point of abandonment.
12.3 Where there is ‘no play’ at all, each participating team will be awarded 5 points, unless no play is due to insufficient players attending or the game is forfeited.
Final Group League positions:
12.4 The winners of each pool will be the team with the greatest number of points.
12.5 In the event two or more teams finishing level on the same number of pool points the higher placing will go to the team with most wins.
12.6 If still unresolved the team with the best net run rate will take top spot.
12.7 In the Group A Cup the four pool winners will qualify for the semi-finals.
12.8 In the Group B Cup the three group winners plus the best runner up will qualify for the semi-finals.
12.9 The best runner up will be determined by comparing the points earned by the respective teams in their first three matches.
13 FORFEITS AND CONCESSIONS
If a club forfeits or concedes a game their opponents will be awarded 20 points.
14 SEMI-FINALS AND FINALS
14.1 The team scoring the most runs in their allotted overs shall be the winner.
14.2 When the scores are tied in a semi-final or final, a Golden Over will decide the outcome.
14.3 Each team must nominate three batsmen and one bowler, before the toss.
14.4 The team scoring the most runs in the Golden Over is the winner. In the event of the scores being level, the number of wickets lost will determine the outcome.
14.5 If still equal, another over per side will be bowled using the same players.
14.6 In the Golden Over, a team’s innings is deemed to have ended at the fall of a second wicket. i.e. no last man stands!
15 FIELDING RESTRICTIONS
15.1 For the first six overs of each innings, only two fielders are allowed outside the “fielding circle”.
15.2 After the sixth over only five fielders are allowed outside the “fielding circle”.
15.3 At no point may the fielding side have more than 5 players on the leg side.
15.4 In the event of any infringement of these restrictions, the umpire shall call and signal ‘no ball’, which will be followed by a ‘free hit’.

LENGTH OF INNINGS

RESTRICTIONS FOR

5-6

2

7-9

3

10-135

4

14-16

5

17-20

6

16 SHORT PITCHED BOWLING
One short-pitched ball will be allowed per over, but if a short-pitched ball should be over head high the umpire will call “no ball. The penalty will be one run. An extra ball will be bowled, and a free hit applies.
17 FREE HITS
17.1 The delivery following all no balls shall be a free hit for whichever batsman is facing it.
17.2 If the delivery for the free hit is not a legitimate delivery (any kind of no ball or a wide ball), then the next delivery shall become a free hit for whichever batsman is facing it.
17.3 For any free hit, even if that delivery is called ‘Wide’ the batsmen can only be dismissed under the circumstances that would apply for a No Ball (MCC. Law 21i.e. Run Out, Handled the Ball or, Obstructing the Field).
17.4 Play shall proceed until the ‘Free Hit’ delivery is a legitimate delivery. Field changes are permitted for free hit deliveries providing all effective fielding restrictions are adhered to.
17.5 The umpires shall signal a free hit by (after the normal no ball signal) extending one arm straight upwards and moving it in a circular motion.
18 WIDES
18.1 Umpires should apply a strict interpretation of wides to prevent negative bowling.
18.2 For all first team cricket, a wide line will be marked 17 inches from the return crease on either side of the wicket. This is to be used for offside wides only.
18.3 Umpires will call wide ball if they consider that the ball passed the batting crease on the off side at the striker’s end on or outside the markings when the batter is in his normal stance.
18.4 If the batter makes a significant movement to the offside and the umpire deems that in doing so he could reach the ball, a wide will not be called even if the ball lands on or passes outside the wide line.
18.5. When the batsman is in his normal stance any ball passing down the leg side which does not come into contact with the bat or any part of the batsman’s person shall be called “WIDE. (A switch hit does not change the definition of the batter’s leg side which is determined by their position when the ball becomes live).
19 CLOTHING
19.1 The use of coloured clothing is encouraged but is not compulsory.
19.2 The entire team must wear identical kit.
19.3 The use of numbers on shirts is welcomed to encourage easier identification of players for scorers and spectators.
19.4 The wearing of shorts is not allowed.
20 CLUB UMPIRES
All clubs must have one on standby for all matches due to the unavailability of panel umpires.
21 UMPIRES EXPENSES
21.1 Umpires will receive £25 per game whenever there is play.
21.2 £10 if they attend and there is no play.
21.3 Each club is responsible for paying for one umpire.
The following regulations are as per-league rules.
Rule 34 Preparation of the pitch 
Rule 35 Covering of the pitch 
Rule 36 Choice of innings  
Rule 37 Nomination of teams
Rule 50 Practice 

Rule 62 Umpires Appointments
Rule 63 Penalty Runs & Discipline

Rule 64 Match procedures for clubs and umpires

Rule 68 Live scoring & Match reporting
Rule 69 Protests

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