web banner bradford cricket leagueDY.jpg
 
 

T20 Cup rules

T20 Cup rules

PLAYING REGULATIONS
MCC Laws of Cricket apply except for matters provided for in these rules.

1 MATCH DURATION
20 overs per side unless weather intervenes.

2 START TIMES

All evening matches will commence at 6.30pm unless a change is agreed by the two clubs and notified to the Cricket Operations Officer Philip Radcliffe and the Umpires Appointments Secretaries (Nigel Thornton or Neil Johnson).

3 THE TOSS
The choice of innings will be determined by the toss of a coin. The toss must take place in the presence of the umpire(s) at least 15 minutes before the start of play. At the Toss captains and their players will be advised of their responsibilities for directing their team on the following:
1. No sweat or saliva on the ball is allowed
2. Players to maintain social distance at all times.
3. Ball to be returned directly to the bowler (On the full or rolled along the ground)
4. Not to remake the wicket once the ball has become dead, this is the role of the umpire.
5. Players to ensure that any drinks, sweaters or other paraphernalia to be placed at least 1m from boundary edge where at all possible.
6. Players understand the running guidance.
7. Hygiene breaks will take place every 6 overs or 20 minutes whichever is sooner (A wicket break can be used to restart the process). Captains should be made aware that any breach of the above could result in a first and final warning under Law 41and any subsequent transgression will result in the award of 5 penalty runs.
Captains should be made aware that any breach of 1-7 above could result in a first and final warning and any subsequent transgression will result in the award of 5 penalty runs
During Play: Umpires will not deliberately come into contact with the ball pr handle any player equipment or clothing.

4 NOMINATION OF TEAMS
Names of selected players must be provided on a sheet of paper or an official team card and signed by the captains and displayed for the umpires to inspect. The ages of all junior players must be indicated. 
No practice may take place within the precincts of a ground after a game has commenced. Players may loosen up between innings or, during the tea interval on the outfield only.
After the first ball has been bowled no second team player may leave a match for the purpose of assisting their club’s first team but any such request prior to the first ball must be granted, and the side concerned may be permitted a replacement by a duly registered. Clubs must give preference to fielding a full 1stXI at all times.

5 PLAYER QUALIFICATION
No player may play for two different clubs in the competition.

6 INELIGIBLE PLAYERS
Any club playing will be deducted 10 points for every ineligible player and their opponents will be awarded a maximum 20 points. They may also face punishment under League Rule 47.


7 MATCH BALL
The fielding side shall provide a new red or pink A Grade ball, or a ball in good condition plus spares. The umpires will determine if the ball provided is of suitable quality. A new ball must be used for all semi-finals and finals. Manufacturers currently accepted by the Management Board are Dukes, Readers and Oxbridge. Umpires must always notify the batsmen of the type of ball in use. The host club will provide sanitised spare balls and they should be left off the field until needed. The chosen spare ball should be cleaned by the fielding captain before use. At the fall of a wicket the ball must be returned to bowlers’ end by the stumps. During any interruption for rain the fielding captain is responsible for the ball in use.

8 SWEAT AND SALIVA
No sweat or saliva must be applied to the match ball under any circumstances. A team can be issued up to two warnings per innings but repeated use of saliva on the ball will result in a five-run penalty to the batting side. Whenever saliva is applied to the ball, the umpires will instruct the fielding captain to clean the ball before play recommences.

9 SANITISATION OF THE MATCH BALL
Every six overs or 20 minutes a break will be called by the umpires and the fielding captain will be responsible for sanitising the ball with wipes before play recommences. The umpires should ensure that this happens and manage these breaks by waiting until the end of the over or a fall of a wicket. The ball should be sanitised by the fielding captain every time it is touched by a spectator. The umpires should sanitise their own hands at every drinks or innings break and after every contact with stumps or bails.
If the sanitiser is placed behind the stumps at the bowler's end and the ball comes into contact with it the ball is immediately dead. The umpire will call and signal dead ball and if the ball goes on to hit the stumps the batsman cannot be out.

10 SOCIAL DISTANCING
A player intentionally moving within one metre of anyone else for non-cricketing purposes will be treated as a Level 3 offence. A player intentionally spitting or coughing at and within two metres of, another person will be treated as a Level 4 offence.
11 RUNNING BETWEEN THE WICKETS
The non-striking batter should remain socially distanced from the umpire and should run on the opposite side of the pitch to the batter on strike. The fielder must not impede the batter when running unless moving to field the ball or back-up a throw.

12 THE STUMPS
The home club are responsible for pitching the wickets but it is the sole responsibility of the umpires for remaking the wicket at all times when the ball is dead. At the end of the game the umpires will leave the stumps in the ground.

13 WEATHER
The Umpires are the sole judges of whether play can take place and they can reduce the length of any game before the start without there having been a delay. They may also take into consideration an adverse weather forecast and order a shortened game down to a minimum of 5 overs per side.

14 STOPPAGES AND DELAYS
In the first innings one over is deducted from each side’s allocation for every six minutes or part of lost. In the second innings one over is deducted for every three minutes or part of lost and deductions start immediately there is a delay or stoppage.

15 OVER RATES
Teams are expected to be in position to bowl the first ball of the last of their 20 overs within 1 hours 10 minutes playing time. In the event of them failing to do so, the batting side will be credited with 6 runs for every whole over that has not yet commenced. The innings will then continue, providing Ground, Weather and Light (GWL) conditions allow, until the full quota of overs is completed, or it otherwise concludes. This will apply to both innings of the match.

All penalties in this regard will be imposed immediately the ball first becomes dead after the scheduled or re-scheduled cessation time for the innings.

If the side batting second is credited with runs in this way and this consequently takes their score past their victory target then the match shall be deemed to be won by the side batting second. Play must not continue until the Umpires and Scorers are satisfied that the score is correctly displayed on the scoreboard.

If the innings is ended before the scheduled or rescheduled cut off-time, no over rate penalty shall apply. Whenever an innings suffers an interruption for adverse GWL conditions (including for sun) and the number of scheduled overs for an innings is amended, the cut-off time for that innings will be adjusted accordingly. This shall be calculated at a rate of four minutes per over of the new quota.

All playing time lost for Law 42 matters or extraordinary circumstances (e.g. player / umpire injury) shall be added onto the innings and the cut-off time extended accordingly.

* For the avoidance of doubt, and solely for the purpose of this regulation, the time taken for all drinks intervals and replacing lost balls in an innings is to be regarded as playing time, i.e. 1 hour 10 minutes includes intervals for drinks and replacing lost balls.

Target times in delayed starts
When the start of a match is delayed by weather, the ‘target times’ will be reduced as required. Once the game has commenced and further stoppages occur the ‘target times’ will be adjusted in line with the chart below. Similarly, any game which does start on time and is then interrupted by weather, the ‘target time’ will be adjusted.

OVER RATE TARGETS FOR REDUCED OVERS GAMES

OVERS

TARGET

OVERS

TARGET

5

17min 30sec

13

45min 30sec

6

21min

14

49min

7

24min 30sec

15

52min 30sec

8

28min

16

56min

9

31min 30sec

17

59min 30sec

10

35min

18

63min

11

38min 30sec

19

66min 30sec

12

42min



16 RESULTS AND BONUS POINTS 
Pool Matches
:

  1. The team scoring most runs in their allotted overs shall be “the winner”.
  2. If the scores are level at the end of the game, the team losing the least wickets shall be declared the winner.
  3. If scores are level and both teams have lost the same number of wickets the team scoring most runs in the first 5 overs will be declared the winner. If, at this stage, the scores remain level the team losing fewer wickets will be the winner.
  4. If a winner has still not been determined the calculation is carried back one over at a time until a solution is reached.
  5. Points: The winning team will receive 10 points. In addition, the teams can earn bonus points as detailed below.

Batting

SCORE

POINTS

50-74

1

75-99

2

100-124

3

125 -149

4

150 

5

 
A side batting second and winning shall provisionally be awarded 5 batting points but 1 point will be deducted for each two wickets lost. However, they will gain a point at 50 runs and each 25 runs up to and including 150. A side can only obtain a maximum of 5 batting bonus points in an innings.
See table below:

WICKETS LOST

49 or less

50-74

75-99

100-124

125

1

5

5

5

5

5

2

4

5

5

5

5

3

4

5

5

5

5

4

3

4

5

5

5

5

3

4

5

5

5

6

2

3

4

5

5

7

2

3

4

5

5

8

1

2

3

4

5

9

1

2

3

4

5

Bowling (awarded for wicket taking)

WICKETS

POINTS

2-3

1

4-5

2

6-7

3

8-9

4

10

5

The maximum points to be earned is 20

Where WEATHER prevents the second batting side receiving the same number of overs as their opponents and providing 5 overs of the innings have been bowled, the scores of the two sides will be compared at the end of the last completed over prior to play ceasing. The side with the most runs at that stage are declared to be the winners.

e.g. 1st inns. - Side A score 140 for 5 in 20 overs.
2nd inns - Side B 52 for 2 (after 7 overs, no further play is possible)
Side A after 7 overs were 48 for 1
Team B are declared the winners. Team B 13pts (10 win points, 1 batting, 2 bowling) Team A 5pts (4 batting and 1 bowling)

In the event of less than 5 overs per side, the match will be deemed to be abandoned with each participating team being awarded 5 points, plus any bonus points earned up to the point of abandonment.

Where there is ‘no play’ at all, each participating team will be awarded 5 points, unless no play is due to insufficient players attending or the game is forfeited.

Final Group League positions:

  1. The winners of each pool will be the team with the greatest number of points.
  2. In the event two or more teams finishing level on the same number of pool points the higher placing will be decided by subtracting the total number of runs conceded from the total number of runs scored for each side involved in the calculation.
  3. If still unresolved, a comparison of the total number of runs scored by each team will be used to determine the higher positions.
  4. In the Group A Cup the four pool winners will qualify for the semi-finals.
  5. In the Group B Cup the three group winners plus the best runner up will qualify for the semi-finals.
  6. The best runner up will be determined by comparing the points earned by the respective teams in their first three matches.

Forfeits and concessions
If a club forfeits or concedes a game their opponents will be awarded 20 points.

Semi-finals and finals
The team scoring the most runs in their allotted overs shall be the winner. When the scores are tied in a semi-final or final, a Golden Over will decide the outcome. Each team must nominate three batsmen and one bowler, before the toss at the start of the game. The team scoring the most runs in the Golden Over is the winner. In the event of the scores being level, the number of wickets lost will determine the outcome. If still equal, another over per side will be bowled using the same players.  In the Golden Over, a team’s innings is deemed to have ended at the fall of a second wicket. i.e. no last man stands!

17 BATSMEN - ‘TIMED OUT’
The incoming batsman must be in position to take guard, or for his partner to receive the next ball, within 90 seconds of the fall of the previous wicket. Failure to do this will result in the batsman being “timed out”. This rule will be strictly applied.The incoming batsman shall be ready to make his way to the wicket immediately a wicket falls.

18 FIELDING RESTRICTIONS
For the first six overs of each innings, only two fielders are allowed outside the “fielding circle”. After the sixth over only five fielders are allowed outside the “fielding circle”.

At no point may the fielding side have more than 5 players on the leg side.

In the event of any infringement of these restrictions, the umpire shall call & signal ‘no ball’, which will be followed by a ‘free hit’.

Fielding Restrictions in reduced overs games.

LENGTH OF INNINGS

RESTRICTIONS FOR

5-6

2

7-9

3

10-135

4

14-16

5

17-20

6


18A SOCIAL DISTANCING
1. Fielders to maintain social distancing (no fielders allowed within 1 m of the batter or other fielders). The only exceptions are wicketkeepers standing up to the stumps and the distance between slip fielders.
2. The non-striking batter should remain socially distanced from the umpire and should run on the opposite side of the pitch to the batter on strike.
3.
Bowlers returning to their mark should maintain social distancing when passing the umpire.
4. Bowlers should be socially distanced from the umpire when making an appeal.

5. Fielders must minimise sharing of the match ball by limiting contact as the ball makes its way back to the bowler e.g. ball goes straight from wicketkeeper to bowler instead of around surrounding fielders.
6. Social distancing must always be maintained including during post-wicket celebrations, drinks breaks and tactical discussions.

7. There should be no handshakes, shouting or spitting.

19 BOWLERS
Bowlers shall only be allowed a run up of a maximum of ten yards and shall not bowl more than four overs in an innings. Where start of play is delayed or interrupted during the first innings of a match and the total overs are reduced for both teams, no player shall bowl more than one-fifth of the total overs remaining.

TOTAL OVERS

LIMIT PER BOWLERS

5-10

2

11-153

3

16-20

4


In the event of a bowler being unable to complete an over, the remaining balls shall be bowled by another bowler but will count as a full over for that bowler’s allocation.

20 SHORT PITCHED BOWLING
One short pitched ball will be allowed per over, but if a short-pitched ball should be over head high the umpire will call “no ball. The penalty will be one run. An extra ball will be bowled and a free hit applies.

21 FREE HITS
The delivery following all no balls shall be a free hit for whichever batsman is facing it. If the delivery for the free hit is not a legitimate delivery (any kind of no ball or a wide ball), then the next delivery shall become a free hit for whichever batsman is facing it. For any free hit, even if that delivery is called ‘Wide’ the batsmen can only be dismissed under the circumstances that would apply for a No Ball (MCC. Law 21i.e. Run Out, Handled the Ball or, Obstructing the Field). Play shall proceed until the ‘Free Hit’ delivery is a legitimate delivery. Field changes are permitted for free hit deliveries providing all effective fielding restrictions are adhered to. The umpires shall signal a free hit by (after the normal no ball signal) extending one arm straight upwards and moving it in a circular motion.

22 LEG SIDE WIDES
When the batsman is in his normal stance any ball passing down the leg side which does not come into contact with the bat or any part of the batsman’s person shall be called “WIDE”.

23 REGULATIONS FOR JUNIOR PLAYERS (under 19 at midnight on August 31,
 previous year).The directives as outlined in league rule 41 MUST be abided by.

24 CANCELLATION
Matches may be cancelled up to two hours prior to the scheduled start time provided that both clubs are in agreement. If this is the case the home club must email cancellations@bradfordcl.com copying in the visiting club prior to this time detailing the cancellation. The email must include the name of the person at the away club who has agreed to this cancellation. This must be the club secretary or team captain. 

25 CLOTHING

The use of coloured clothing is encouraged but is not compulsory. The entire team must wear identical kit. The use of numbers on shirts is welcomed to encourage easier identification of players for scorers and spectators. The wearing of shorts is not allowed under any circumstances.

26 UMPIRES
The Match Officials Association will, wherever possible, appoint two umpires to every game. Should an appointed umpire be unable to officiate he/she must notify the Umpires Appointments Secretary immediately, the latter shall then appoint a substitute. Clubs will be notified during the week prior to the game (via the WTU system) of appointed panel umpires. Where an umpire fails to appear 30 minutes before the start time the procedure set out in League rule 42 must be followed. 

27 CLUB UMPIRES
All clubs must have one on standby for all matches due to the unavailability of regular panel umpires due to Covid 19.

28 UMPIRES EXPENSES
Umpires will receive £25 per game whenever there is play, and £5 if they attend and there is no play.
Each club is responsible for paying for one umpire.

29 SCORERS

A scorer MUST be provided by each team. If a team fails to provide a suitable scorer, a player must score instead of playing. If a club is reported for breaching this rule they will be considered to have played an ineligible player and they will be punished under T20 Cup Rule 6 Scorers must be provided with a safe environment.

The two scorers are required to follow social distancing guidance with only one official inside the scorers’ box unless it is big enough for them to work socially distanced. No players to be allowed in the scorers’ box. The scorers’ box should be well ventilated. Communal scorebooks or a scoring computer should not be passed from one player to another.

30 MATCH REPORTING
The result must be submitted on Play Cricket Scorer within 15 minutes of the conclusion of the match. Before the match is uploaded both scorers must check that they agree with the result, scores and scorecard.

It is the responsibility of the home club to submit all results and to check that they are available on the league website before shutting down their computer. Please note that it can take 15 minutes from submission to appearing on the website. The computer should be left switched on and connected to the internet until the home club is satisfied that the result and scorecard displayed on the website are correct.

Once the scorecard is entered the away team must verify its correctness. This verification and any amendments must be completed within 48 hours of the conclusion of the match.

If at any point there has been a computer failure and it is not possible to upload the match, then the procedure for manual scoring results as detailed below must be followed by the home club.

Matches not scored electronically.

A basic result must be submitted via Play Cricket by 9pm on the day of the match. This must detail Runs, Wickets and Overs for both Innings.

A full scorecard must be submitted by midnight on the day of the match. This must detail names of all players playing in the game.

Corrections: It is the responsibility of both clubs to check that the scorecard displayed on the league website is accurate. Once the scorecard is entered the away team must verify its correctness. This verification and any amendments must be completed on Play Cricket Scorer within 48 hours of the conclusion of the match

Abandoned matches
In the case of matches abandoned without play the names of all the players MUST be entered on Play Cricket. Failure to do so will result on the first occasion in a warning and a team offending for a second time will have three league points deducted.
Cancelled matches
For cancelled matches (ie no players and match officials attend the ground) the game does not count for eligibility purposes. No names are needed but confirmation that the match was cancelled must be entered on Play Cricket in line with the results procedure.

31 BOWL OUT PROCEDURE
In consultation with club officials/groundstaff this may take place on the designated pitch or an adjacent one, edge of outfield, artificial pitch or indoor facility, if available.
1. The captains will nominate five players from each side who will bowl one delivery alternatively at three wickets pitched 22 yards from a single stump.
2. Underarm deliveries are not allowed.
3. The ball must bounce once in front of the popping crease. Failure to achieve this counts as one delivery.
4. A no ball will count as a delivery.
5. The same ball will be used by both teams.
6.  No person is allowed to stand in front of the wickets to act as a target for the bowlers.
7. The side that bowls down the wickets most times is the winner.
8. If scores are level after the first ten deliveries, the same players will continue to bowl alternatively one ball each to achieve a result on a sudden-death basis.

32 CUP FINALS
Venue: The choice of grounds to be used will be made by the League Officials.

 

 

UA-143927933-1